The UI/UX is an evolution of the famous Okudagrams from the original series, along with tons of visual cues from the Star Trek film and television franchise.
Building games for captive audiences with short attention spans, still requires deep decision trees in order to keep the experience dynamic and fresh.
We designed a series of console-worthy experiential Star Trek themed games for Paramount Parks. Developed in Unity, all six games were built with a range of visitors in mind; from the hardcore Trekkie to the casual fan. to the passerby. We are gamers at heart, so we are able to design and build complete experiences that mimic the AAA titles we love.
ClientParamount ParksServicesGame Design & Build